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Holding Frame Data for a Mesh. More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
| core::array< s32 > | Indices |
| SMD3MeshHeader | MeshHeader |
| core::stringc | Shader |
| core::array< SMD3TexCoord > | Tex |
| core::array< SMD3Vertex > | Vertices |
Additional Inherited Members | |
Public Member Functions inherited from irr::IReferenceCounted | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. | |
| const c8 * | getDebugName () const |
| Returns the debug name of the object. | |
| s32 | getReferenceCount () const |
| Get the reference count. | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. | |
| IReferenceCounted () | |
| Constructor. | |
| virtual | ~IReferenceCounted () |
| Destructor. | |
Protected Member Functions inherited from irr::IReferenceCounted | |
| void | setDebugName (const c8 *newName) |
| Sets the debug name of the object. | |
Holding Frame Data for a Mesh.
Definition at line 152 of file IAnimatedMeshMD3.h.
| core::array< s32 > irr::scene::SMD3MeshBuffer::Indices |
Definition at line 157 of file IAnimatedMeshMD3.h.
| SMD3MeshHeader irr::scene::SMD3MeshBuffer::MeshHeader |
Definition at line 154 of file IAnimatedMeshMD3.h.
| core::stringc irr::scene::SMD3MeshBuffer::Shader |
Definition at line 156 of file IAnimatedMeshMD3.h.
| core::array< SMD3TexCoord > irr::scene::SMD3MeshBuffer::Tex |
Definition at line 159 of file IAnimatedMeshMD3.h.
| core::array< SMD3Vertex > irr::scene::SMD3MeshBuffer::Vertices |
Definition at line 158 of file IAnimatedMeshMD3.h.
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Tue Jun 5 2012 17:59:01 by Doxygen
(1.8.1) |