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This is the complete list of members for irr::scene::IMeshCache, including all inherited members.
| addMesh(const io::path &name, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | pure virtual |
| clear()=0 | irr::scene::IMeshCache | pure virtual |
| clearUnusedMeshes()=0 | irr::scene::IMeshCache | pure virtual |
| drop() const | irr::IReferenceCounted | inline |
| getDebugName() const | irr::IReferenceCounted | inline |
| getMeshByFilename(const io::path &filename) | irr::scene::IMeshCache | inline |
| getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | pure virtual |
| getMeshByName(const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
| getMeshCount() const =0 | irr::scene::IMeshCache | pure virtual |
| getMeshFilename(u32 index) const | irr::scene::IMeshCache | inline |
| getMeshFilename(const IAnimatedMesh *const mesh) const | irr::scene::IMeshCache | inline |
| getMeshFilename(const IMesh *const mesh) const | irr::scene::IMeshCache | inline |
| getMeshIndex(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
| getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
| getMeshName(u32 index) const =0 | irr::scene::IMeshCache | pure virtual |
| getMeshName(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
| getMeshName(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
| getReferenceCount() const | irr::IReferenceCounted | inline |
| grab() const | irr::IReferenceCounted | inline |
| IReferenceCounted() | irr::IReferenceCounted | inline |
| isMeshLoaded(const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
| removeMesh(const IAnimatedMesh *const mesh)=0 | irr::scene::IMeshCache | pure virtual |
| removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | pure virtual |
| renameMesh(u32 index, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
| renameMesh(const IAnimatedMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
| renameMesh(const IMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | inlineprotected |
| setMeshFilename(u32 index, const io::path &filename) | irr::scene::IMeshCache | inline |
| setMeshFilename(const IAnimatedMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | inline |
| setMeshFilename(const IMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | inline |
| ~IMeshCache() | irr::scene::IMeshCache | inlinevirtual |
| ~IReferenceCounted() | irr::IReferenceCounted | inlinevirtual |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Tue Jun 5 2012 17:58:30 by Doxygen
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