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Callback interface for catching events of ended animations. More...
#include <IAnimatedMeshSceneNode.h>
Public Member Functions | |
| virtual void | OnAnimationEnd (IAnimatedMeshSceneNode *node)=0 |
| Will be called when the animation playback has ended. | |
Public Member Functions inherited from irr::IReferenceCounted | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. | |
| const c8 * | getDebugName () const |
| Returns the debug name of the object. | |
| s32 | getReferenceCount () const |
| Get the reference count. | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. | |
| IReferenceCounted () | |
| Constructor. | |
| virtual | ~IReferenceCounted () |
| Destructor. | |
Additional Inherited Members | |
Protected Member Functions inherited from irr::IReferenceCounted | |
| void | setDebugName (const c8 *newName) |
| Sets the debug name of the object. | |
Callback interface for catching events of ended animations.
Implement this interface and use IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.
Definition at line 39 of file IAnimatedMeshSceneNode.h.
|
pure virtual |
Will be called when the animation playback has ended.
See IAnimatedMeshSceneNode::setAnimationEndCallback for more informations.
| node,: | Node of which the animation has ended. |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Tue Jun 5 2012 17:58:19 by Doxygen
(1.8.1) |