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dune-common
2.4.1
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A memory pool of objects. More...
#include <dune/common/poolallocator.hh>

Public Types | |
| enum | { unionSize, size, alignment = Lcm<AlignmentOf<MemberType>::value,AlignmentOf<Reference>::value>::value, alignedSize, chunkSize, elements = ((chunkSize - alignment + 1)/ alignedSize) } |
| typedef T | MemberType |
| The type of object we allocate memory for. More... | |
Public Member Functions | |
| Pool () | |
| Constructor. More... | |
| ~Pool () | |
| Destructor. More... | |
| void * | allocate () |
| Get a new or recycled object. More... | |
| void | free (void *o) |
| Free an object. More... | |
| void | print (std::ostream &os) |
| Print elements in pool for debugging. More... | |
A memory pool of objects.
The memory for the objects is organized in chunks. Each chunks is capable of holding a specified number of objects. The allocated objects will be properly aligned for fast access. Deallocated objects are cached for reuse to prevent memory fragmentation.
| T | The type that is allocated by us. |
| s | The size of a memory chunk in bytes. |
| typedef T Dune::Pool< T, s >::MemberType |
The type of object we allocate memory for.
1.8.8