#include <SimulatorItem.h>
| SimulationBody::SimulationBody |
( |
Body * |
body | ) |
|
| SimulationBody::~SimulationBody |
( |
| ) |
|
|
virtual |
| Body * SimulationBody::body |
( |
| ) |
const |
| BodyItem * SimulationBody::bodyItem |
( |
| ) |
const |
| void SimulationBody::bufferResults |
( |
| ) |
|
|
virtual |
Called from the simulation loop thread.
| void SimulationBody::cloneShapesOnce |
( |
| ) |
|
Call this in the initilization when the shapes are accessed after the initialization
| void SimulationBody::flushResults |
( |
| ) |
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|
virtual |
| void SimulationBody::initializeResultBuffers |
( |
| ) |
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|
virtual |
| void SimulationBody::initializeResultItems |
( |
| ) |
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virtual |
| bool SimulationBody::isActive |
( |
| ) |
const |
Called from the simulation loop thread
| void SimulationBody::notifyUnrecordedDeviceStateChange |
( |
Device * |
device | ) |
|
| int SimulationBody::numControllers |
( |
| ) |
const |
| const std::string & SimulationBody::resultItemPrefix |
( |
| ) |
const |
| void SimulationBody::setActive |
( |
bool |
on | ) |
|
| friend class SimulatorItemImpl |
|
friend |
The documentation for this class was generated from the following files: