#include <ExtraBodyStateAccessor.h>
| Enumerator |
|---|
| BOOL |
|
| INT |
|
| DOUBLE |
|
| ANGLE |
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| STRING |
|
| VECTOR3 |
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| VECTORX |
|
| NONE |
|
| Enumerator |
|---|
| NORMAL |
|
| WARNING |
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| STRONG_WARNING |
|
| ExtraBodyStateAccessor::ExtraBodyStateAccessor |
( |
| ) |
|
| ExtraBodyStateAccessor::~ExtraBodyStateAccessor |
( |
| ) |
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|
virtual |
| virtual void cnoid::ExtraBodyStateAccessor::getJointState |
( |
Array2D< Value > & |
out_jointState | ) |
const |
|
pure virtual |
- Returns
- out_jointState 2D array of (jointIndex, itemIndex)
| virtual const char* cnoid::ExtraBodyStateAccessor::getJointStateItemLabel |
( |
int |
jointStateIndex | ) |
const |
|
pure virtual |
| virtual const char* cnoid::ExtraBodyStateAccessor::getJointStateItemName |
( |
int |
jointStateIndex | ) |
const |
|
pure virtual |
| virtual int cnoid::ExtraBodyStateAccessor::getNumJointStateItems |
( |
| ) |
const |
|
pure virtual |
| virtual int cnoid::ExtraBodyStateAccessor::getNumStateItems |
( |
| ) |
const |
|
pure virtual |
| static int cnoid::ExtraBodyStateAccessor::getNumValueElements |
( |
const Value & |
v | ) |
|
|
inlinestatic |
| virtual void cnoid::ExtraBodyStateAccessor::getState |
( |
std::vector< Value > & |
out_state | ) |
const |
|
pure virtual |
| virtual const char* cnoid::ExtraBodyStateAccessor::getStateItemLabel |
( |
int |
stateIndex | ) |
const |
|
pure virtual |
| virtual const char* cnoid::ExtraBodyStateAccessor::getStateItemName |
( |
int |
stateIndex | ) |
const |
|
pure virtual |
| void cnoid::ExtraBodyStateAccessor::notifyStateChange |
( |
| ) |
|
|
inline |
| bool ExtraBodyStateAccessor::setJointState |
( |
const Array2D< Value > & |
jointState | ) |
const |
|
virtual |
This function returns false by default. The function which updates the state values and returns true should be implementedin the inherited class.
| bool ExtraBodyStateAccessor::setState |
( |
const std::vector< Value > & |
state | ) |
const |
|
virtual |
This function returns false by default. The function which updates the state values and returns true should be implementedin a inherited class.
| SignalProxy<void()> cnoid::ExtraBodyStateAccessor::sigStateChanged |
( |
| ) |
|
|
inline |
The documentation for this class was generated from the following files: